Option to add random noise to object locations
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@ -2,7 +2,7 @@ bt_sim:
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gui: False
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cam_noise: False
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gripper_force: 10
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scene: mustard1.yaml
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scene: mustard.yaml
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grasp_controller:
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base_frame_id: panda_link0
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@ -1,13 +0,0 @@
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center: [0.5, 0.05, 0.2]
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q: [0.0, -1.39, 0.0, -2.36, 0.0, 1.57, 0.79]
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objects:
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- object_id: 004_sugar_box
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xyz: [-0.04, -0.03, 0.0]
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rpy: [0, 0, 30]
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- object_id: 008_pudding_box
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xyz: [-0.02, -0.06, 0.19]
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rpy: [0, 0, 45]
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- object_id: 010_potted_meat_can
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xyz: [0.04, 0.06, 0.0]
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rpy: [0, 0, 60]
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scale: 0.9
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@ -4,3 +4,4 @@ objects:
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- object_id: 006_mustard_bottle
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xyz: [0.0, 0.1, 0.0]
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rpy: [0, 0, -50]
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randomize: True
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@ -4,3 +4,5 @@ objects:
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- object_id: 006_mustard_bottle
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xyz: [0.0, 0.1, 0.0]
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rpy: [0, 0, 130]
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randomize: True
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@ -178,12 +178,14 @@ class CustomScene(Scene):
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self.load_config()
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self.load_support(self.center)
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for object in self.scene["objects"]:
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self.load_object(
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self.get_ycb_urdf_path(object["object_id"]),
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Rotation.from_euler("xyz", object["rpy"], degrees=True),
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self.center + np.asarray(object["xyz"]),
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object.get("scale", 1),
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)
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urdf = self.get_ycb_urdf_path(object["object_id"])
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ori = Rotation.from_euler("xyz", object["rpy"], degrees=True)
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pos = self.center + np.asarray(object["xyz"])
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scale = object.get("scale", 1)
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if object.get("randomize", False):
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ori = Rotation.from_euler("z", rng.uniform(0, 2 * np.pi))
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pos[:2] += rng.uniform(-0.05, 0.05, 2)
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self.load_object(urdf, ori, pos, scale)
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for _ in range(60):
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p.stepSimulation()
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