nbv_sim/utils.py
2021-03-12 17:40:59 +01:00

224 lines
6.0 KiB
Python

import numpy as np
from scipy.spatial.transform import Rotation
import PyKDL as kdl
import geometry_msgs.msg
from interactive_markers.interactive_marker_server import *
from interactive_markers.menu_handler import *
from visualization_msgs.msg import *
class InteractiveMarkerWrapper(object):
def __init__(self, name, frame_id, x0):
self.pose = x0
server = InteractiveMarkerServer(topic_ns=name)
int_marker = InteractiveMarker()
int_marker.header.frame_id = frame_id
int_marker.name = name
int_marker.scale = 0.2
int_marker.pose = to_pose_msg(x0)
marker = Marker()
marker.type = Marker.SPHERE
marker.scale.x = 0.05
marker.scale.y = 0.05
marker.scale.z = 0.05
marker.color.r = 0.0
marker.color.g = 0.5
marker.color.b = 0.5
marker.color.a = 0.6
ctrl = InteractiveMarkerControl()
ctrl.always_visible = True
ctrl.markers.append(marker)
int_marker.controls.append(ctrl)
ctrl = InteractiveMarkerControl()
ctrl.orientation.w = 1
ctrl.orientation.x = 1
ctrl.orientation.y = 0
ctrl.orientation.z = 0
ctrl.name = "rotate_x"
ctrl.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
int_marker.controls.append(ctrl)
ctrl = InteractiveMarkerControl()
ctrl.orientation.w = 1
ctrl.orientation.x = 0
ctrl.orientation.y = 0
ctrl.orientation.z = 1
ctrl.name = "rotate_y"
ctrl.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
int_marker.controls.append(ctrl)
ctrl = InteractiveMarkerControl()
ctrl.orientation.w = 1
ctrl.orientation.x = 0
ctrl.orientation.y = 1
ctrl.orientation.z = 0
ctrl.name = "rotate_z"
ctrl.interaction_mode = InteractiveMarkerControl.ROTATE_AXIS
int_marker.controls.append(ctrl)
ctrl = InteractiveMarkerControl()
ctrl.name = "move_x"
ctrl.orientation.w = 1.0
ctrl.orientation.x = 1.0
ctrl.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
int_marker.controls.append(ctrl)
ctrl = InteractiveMarkerControl()
ctrl.name = "move_y"
ctrl.orientation.w = 1.0
ctrl.orientation.y = 1.0
ctrl.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
int_marker.controls.append(ctrl)
ctrl = InteractiveMarkerControl()
ctrl.name = "move_z"
ctrl.orientation.w = 1.0
ctrl.orientation.z = 1.0
ctrl.interaction_mode = InteractiveMarkerControl.MOVE_AXIS
int_marker.controls.append(ctrl)
server.insert(int_marker, self.cb)
server.applyChanges()
def cb(self, feedback):
self.pose = from_pose_msg(feedback.pose)
def get_pose(self):
return self.pose
class Transform(object):
def __init__(self, rotation, translation):
assert isinstance(rotation, Rotation)
assert isinstance(translation, (np.ndarray, list))
self.rotation = rotation
self.translation = np.asarray(translation, np.double)
def as_matrix(self):
return np.vstack(
(np.c_[self.rotation.as_matrix(), self.translation], [0.0, 0.0, 0.0, 1.0])
)
def to_list(self):
return np.r_[self.rotation.as_quat(), self.translation]
def __mul__(self, other):
rotation = self.rotation * other.rotation
translation = self.rotation.apply(other.translation) + self.translation
return self.__class__(rotation, translation)
def inverse(self):
rotation = self.rotation.inv()
translation = -rotation.apply(self.translation)
return self.__class__(rotation, translation)
@classmethod
def identity(cls):
rotation = Rotation.from_quat([0.0, 0.0, 0.0, 1.0])
translation = np.array([0.0, 0.0, 0.0])
return cls(rotation, translation)
@classmethod
def from_matrix(cls, m):
rotation = Rotation.from_matrix(m[:3, :3])
translation = m[:3, 3]
return cls(rotation, translation)
@classmethod
def from_list(cls, list):
rotation = Rotation.from_quat(list[:4])
translation = list[4:]
return cls(rotation, translation)
@classmethod
def from_kdl(cls, f):
rotation = Rotation.from_matrix(
np.array(
[
[f.M[0, 0], f.M[0, 1], f.M[0, 2]],
[f.M[1, 0], f.M[1, 1], f.M[1, 2]],
[f.M[2, 0], f.M[2, 1], f.M[2, 2]],
]
)
)
translation = np.r_[f.p[0], f.p[1], f.p[2]]
return cls(rotation, translation)
# KDL Conversions
def to_kdl_jnt_array(q):
jnt_array = kdl.JntArray(len(q))
for i, q_i in enumerate(q):
jnt_array[i] = q_i
return jnt_array
def kdl_to_mat(m):
mat = np.zeros((m.rows(), m.columns()))
for i in range(m.rows()):
for j in range(m.columns()):
mat[i, j] = m[i, j]
return mat
# ROS Conversions
def to_point_msg(point):
msg = geometry_msgs.msg.Point()
msg.x = point[0]
msg.y = point[1]
msg.z = point[2]
return msg
def from_point_msg(msg):
return np.r_[msg.x, msg.y, msg.z]
def to_vector3_msg(vector3):
msg = geometry_msgs.msg.Vector3()
msg.x = vector3[0]
msg.y = vector3[1]
msg.z = vector3[2]
return msg
def from_vector3_msg(msg):
return np.r_[msg.x, msg.y, msg.z]
def to_quat_msg(orientation):
quat = orientation.as_quat()
msg = geometry_msgs.msg.Quaternion()
msg.x = quat[0]
msg.y = quat[1]
msg.z = quat[2]
msg.w = quat[3]
return msg
def from_quat_msg(msg):
return Rotation.from_quat([msg.x, msg.y, msg.z, msg.w])
def to_pose_msg(transform):
msg = geometry_msgs.msg.Pose()
msg.position = to_point_msg(transform.translation)
msg.orientation = to_quat_msg(transform.rotation)
return msg
def from_pose_msg(msg):
position = from_point_msg(msg.position)
orientation = from_quat_msg(msg.orientation)
return Transform(orientation, position)