Count rear side voxels
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37ac25796f
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@ -63,7 +63,7 @@ class NextBestView(BasePolicy):
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u_min, u_max = u.min(), u.max()
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v_min, v_max = v.min(), v.max()
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t_min = 0.2
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t_min = 0.1
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t_max = corners[2].max() # TODO This bound might be a bit too short
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t_step = 0.01
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@ -75,22 +75,24 @@ class NextBestView(BasePolicy):
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index = (p / voxel_size).astype(int)
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return index if (index >= 0).all() and (index < 40).all() else None
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voxel_indices = []
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for u in range(u_min, u_max):
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for v in range(v_min, v_max):
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origin = view.translation
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direction = np.r_[(u - cx) / fx, (v - cy) / fy, 1.0]
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direction = view.rotation.apply(direction / np.linalg.norm(direction))
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self.visualizer.rays(self.task_frame, origin, [direction])
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rospy.sleep(0.1)
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# self.visualizer.rays(self.task_frame, origin, [direction])
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# rospy.sleep(0.01)
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t, tsdf_prev = t_min, -1.0
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while t < t_max:
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p = origin + t * direction
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t += t_step
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self.visualizer.point(self.task_frame, p)
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rospy.sleep(0.1)
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# self.visualizer.point(self.task_frame, p)
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# rospy.sleep(0.01)
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index = get_voxel_at(p)
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if index is not None:
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@ -98,8 +100,16 @@ class NextBestView(BasePolicy):
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tsdf = -1 + 2 * tsdf_grid[i, j, k] # Open3D maps tsdf to [0,1]
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if tsdf * tsdf_prev < 0 and tsdf_prev > -1: # Crossed a surface
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break
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# TODO check whether the voxel lies within the bounding box ?
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voxel_indices.append(index)
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tsdf_prev = tsdf
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return 1.0
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# Count rear side voxels
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i, j, k = np.unique(voxel_indices, axis=0).T
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tsdfs = tsdf_grid[i, j, k]
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ig = np.logical_and(tsdfs > 0.0, tsdfs < 0.5).sum()
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return ig
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def compute_cost(self, view):
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return 1.0
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