Attach the target collision object before grasping

This commit is contained in:
Michel Breyer 2021-10-12 17:42:48 +02:00
parent 5815a2a66c
commit a4e170966a

View File

@ -29,7 +29,6 @@ class GraspController:
def load_parameters(self): def load_parameters(self):
self.base_frame = rospy.get_param("~base_frame_id") self.base_frame = rospy.get_param("~base_frame_id")
self.task_frame = self.policy.task_frame
self.T_grasp_ee = Transform.from_list(rospy.get_param("~ee_grasp_offset")).inv() self.T_grasp_ee = Transform.from_list(rospy.get_param("~ee_grasp_offset")).inv()
self.cam_frame = rospy.get_param("~camera/frame_id") self.cam_frame = rospy.get_param("~camera/frame_id")
self.depth_topic = rospy.get_param("~camera/depth_topic") self.depth_topic = rospy.get_param("~camera/depth_topic")
@ -81,7 +80,7 @@ class GraspController:
if grasp: if grasp:
self.switch_to_joint_trajectory_control() self.switch_to_joint_trajectory_control()
self.create_collision_scene() self.create_collision_scene(grasp)
with Timer("grasp_time"): with Timer("grasp_time"):
res = self.execute_grasp(grasp) res = self.execute_grasp(grasp)
else: else:
@ -135,24 +134,32 @@ class GraspController:
angular = 0.5 * angular.as_rotvec() angular = 0.5 * angular.as_rotvec()
return np.r_[linear, angular] return np.r_[linear, angular]
def create_collision_scene(self): def create_collision_scene(self, grasp):
# Segment support plane, cluster, and create collision objects from convex hulls # Segment support plane, cluster, and create collision objects from convex hulls
cloud = self.policy.tsdf.get_scene_cloud() cloud = self.policy.tsdf.get_scene_cloud()
cloud = cloud.transform(self.policy.T_base_task.as_matrix())
plane_model, inliers = cloud.segment_plane(0.01, 3, 1000) plane_model, inliers = cloud.segment_plane(0.01, 3, 1000)
cloud = cloud.select_by_index(inliers, invert=True) cloud = cloud.select_by_index(inliers, invert=True)
labels = np.array(cloud.cluster_dbscan(eps=0.02, min_points=10)) labels = np.array(cloud.cluster_dbscan(eps=0.02, min_points=10))
self.target_co_name, min_dist = None, np.inf
tip = grasp.pose.apply([0.0, 0.0, 0.05])
for l in range(labels.max() + 1): for l in range(labels.max() + 1):
segment = cloud.select_by_index(np.flatnonzero(labels == l)) segment = cloud.select_by_index(np.flatnonzero(labels == l))
hull = trimesh.points.PointCloud(np.asarray(segment.points)).convex_hull hull = trimesh.points.PointCloud(np.asarray(segment.points)).convex_hull
name, frame, pose = f"object_{l}", self.task_frame, Transform.identity() name, frame, pose = f"object_{l}", self.base_frame, Transform.identity()
co = create_collision_object_from_mesh(name, frame, pose, hull) co = create_collision_object_from_mesh(name, frame, pose, hull)
self.moveit.scene.add_object(co) self.moveit.scene.add_object(co)
dist = trimesh.proximity.closest_point_naive(hull, np.array([tip]))[1]
if dist < min_dist:
self.target_co_name, min_dist = name, dist
rospy.sleep(1.0) rospy.sleep(1.0)
def execute_grasp(self, grasp): def execute_grasp(self, grasp):
T_base_grasp = self.postprocess(grasp.pose) T_base_grasp = self.postprocess(grasp.pose)
self.gripper.move(0.08) self.gripper.move(0.08)
self.moveit.goto(T_base_grasp * Transform.t([0, 0, -0.05]) * self.T_grasp_ee) self.moveit.goto(T_base_grasp * Transform.t([0, 0, -0.05]) * self.T_grasp_ee)
self.moveit.scene.attach_mesh("panda_hand", self.target_co_name)
rospy.sleep(0.5)
self.moveit.goto(T_base_grasp * self.T_grasp_ee) self.moveit.goto(T_base_grasp * self.T_grasp_ee)
self.gripper.grasp() self.gripper.grasp()
self.moveit.goto(Transform.t([0, 0, 0.1]) * T_base_grasp * self.T_grasp_ee) self.moveit.goto(Transform.t([0, 0, 0.1]) * T_base_grasp * self.T_grasp_ee)