Approach grasp and lift with Cartesian planner
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@ -165,11 +165,12 @@ class GraspController:
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T_base_grasp = self.postprocess(grasp.pose)
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T_base_grasp = self.postprocess(grasp.pose)
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self.gripper.move(0.08)
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self.gripper.move(0.08)
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self.moveit.goto(T_base_grasp * Transform.t([0, 0, -0.05]) * self.T_grasp_ee)
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self.moveit.goto(T_base_grasp * Transform.t([0, 0, -0.05]) * self.T_grasp_ee)
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self.moveit.scene.attach_mesh("panda_hand", self.target_co_name)
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self.moveit.scene.remove_world_object(self.target_co_name)
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rospy.sleep(0.5)
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rospy.sleep(0.5) # Wait for the planning scene to be updated
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self.moveit.goto(T_base_grasp * self.T_grasp_ee)
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self.moveit.gotoL(T_base_grasp * self.T_grasp_ee)
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self.gripper.grasp()
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self.gripper.grasp()
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self.moveit.goto(Transform.t([0, 0, 0.1]) * T_base_grasp * self.T_grasp_ee)
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self.moveit.gotoL(Transform.t([0, 0, 0.05]) * T_base_grasp * self.T_grasp_ee)
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rospy.sleep(1.0) # Wait to see whether the object slides out of the hand
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success = self.gripper.read() > 0.002
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success = self.gripper.read() > 0.002
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return "succeeded" if success else "failed"
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return "succeeded" if success else "failed"
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