sim control
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@ -5,5 +5,7 @@ from runners.simulator import Simulator
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class SimulateApp:
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@staticmethod
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def start():
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Simulator("configs/server/server_split_dataset_config.yaml").run()
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simulator = Simulator("configs/local/simulation_config.yaml")
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simulator.run("create")
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simulator.run("simulate")
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@ -1,4 +1,3 @@
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runner:
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general:
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seed: 0
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@ -11,4 +10,27 @@ runner:
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simulation:
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robot:
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displaytable:
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urdf_path: "assets/franka_panda/panda.urdf"
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initial_position: [0, 0, 0] # 机械臂基座位置
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initial_orientation: [0, 0, 0] # 机械臂基座朝向(欧拉角)
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turntable:
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radius: 0.3 # 转盘半径(米)
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height: 0.1 # 转盘高度
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center_position: [0.8, 0, 0.4]
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target:
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obj_dir: /media/hofee/data/project/python/nbv_reconstruction/nbv_reconstruction/assets/object_meshes
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obj_name: "google_scan-box_0185"
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scale: 1.0 # 缩放系数
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mass: 0.1 # 质量(kg)
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rgba_color: [0.8, 0.8, 0.8, 1.0] # 目标物体颜色
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camera:
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width: 640
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height: 480
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fov: 40
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near: 0.01
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far: 5.0
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displaytable:
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@ -17,7 +17,7 @@ runner:
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plane_size: 10
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max_views: 512
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min_views: 128
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random_view_ratio: 0.02
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random_view_ratio: 0.002
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min_cam_table_included_degree: 20
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max_diag: 0.7
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min_diag: 0.01
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@ -1,23 +1,456 @@
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import pybullet as p
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import pybullet_data
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import numpy as np
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import os
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import time
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from PytorchBoot.runners.runner import Runner
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import PytorchBoot.stereotype as stereotype
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from PytorchBoot.config import ConfigManager
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from utils.control import ControlUtil
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@stereotype.runner("simulator")
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class Simulator(Runner):
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CREATE: str = "create"
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SIMULATE: str = "simulate"
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INIT_GRIPPER_POSE:np.ndarray = np.asarray(
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[[0.41869126 ,0.87596275 , 0.23951774 , 0.36005292],
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[ 0.70787907 ,-0.4800251 , 0.51813998 ,-0.40499909],
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[ 0.56884584, -0.04739109 ,-0.82107382 ,0.76881103],
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[ 0. , 0. , 0. , 1. ]])
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TURNTABLE_WORLD_TO_PYBULLET_WORLD:np.ndarray = np.asarray(
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[[1, 0, 0, 0.8],
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[0, 1, 0, 0],
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[0, 0, 1, 0.5],
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[0, 0, 0, 1]])
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debug_pose = np.asarray([
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[
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0.992167055606842,
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-0.10552699863910675,
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0.06684812903404236,
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-0.07388903945684433
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],
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[
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0.10134342312812805,
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0.3670985698699951,
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-0.9246448874473572,
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-0.41582486033439636
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],
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[
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0.07303514331579208,
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0.9241767525672913,
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0.37491756677627563,
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1.0754833221435547
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],
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[
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0.0,
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0.0,
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0.0,
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1.0
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]])
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def __init__(self, config_path):
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super().__init__(config_path)
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self.config_path = config_path
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self.robot_id = None
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self.turntable_id = None
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self.target_id = None
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camera_config = ConfigManager.get("simulation", "camera")
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self.camera_params = {
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'width': camera_config["width"],
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'height': camera_config["height"],
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'fov': camera_config["fov"],
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'near': camera_config["near"],
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'far': camera_config["far"]
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}
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self.sim_config = ConfigManager.get("simulation")
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def run(self):
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print()
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def run(self, cmd):
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print(f"Simulator run {cmd}")
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if cmd == self.CREATE:
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self.prepare_env()
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self.create_env()
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elif cmd == self.SIMULATE:
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self.simulate()
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def simulate(self):
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self.reset()
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self.init()
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debug_pose = Simulator.debug_pose
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offset = np.asarray([[1, 0, 0, 0], [0, -1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1]])
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debug_pose = debug_pose @ offset
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for _ in range(10000):
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debug_pose_2 = np.eye(4)
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debug_pose_2[0,0] = -1
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debug_pose_2[2,3] = 0.5
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self.move_to(debug_pose_2)
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# Wait for the system to stabilize
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for _ in range(20): # Simulate 20 steps to ensure stability
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p.stepSimulation()
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time.sleep(0.001) # Add small delay to ensure physics simulation
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depth_img, segm_img = self.take_picture()
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p.stepSimulation()
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def prepare_env(self):
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pass
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p.connect(p.GUI)
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p.setAdditionalSearchPath(pybullet_data.getDataPath())
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p.setGravity(0, 0, 0)
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p.loadURDF("plane.urdf")
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def create_env(self):
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pass
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print(self.config)
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robot_config = self.sim_config["robot"]
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turntable_config = self.sim_config["turntable"]
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target_config = self.sim_config["target"]
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self.robot_id = p.loadURDF(
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robot_config["urdf_path"],
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robot_config["initial_position"],
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p.getQuaternionFromEuler(robot_config["initial_orientation"]),
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useFixedBase=True
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)
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p.changeDynamics(
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self.robot_id,
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linkIndex=-1,
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mass=0,
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linearDamping=0,
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angularDamping=0,
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lateralFriction=0
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)
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visual_shape_id = p.createVisualShape(
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shapeType=p.GEOM_CYLINDER,
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radius=turntable_config["radius"],
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length=turntable_config["height"],
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rgbaColor=[0.7, 0.7, 0.7, 1]
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)
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collision_shape_id = p.createCollisionShape(
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shapeType=p.GEOM_CYLINDER,
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radius=turntable_config["radius"],
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height=turntable_config["height"]
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)
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self.turntable_id = p.createMultiBody(
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baseMass=0, # 设置质量为0使其成为静态物体
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baseCollisionShapeIndex=collision_shape_id,
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baseVisualShapeIndex=visual_shape_id,
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basePosition=turntable_config["center_position"]
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)
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# 禁用转盘的动力学
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p.changeDynamics(
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self.turntable_id,
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-1, # -1 表示基座
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mass=0,
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linearDamping=0,
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angularDamping=0,
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lateralFriction=0
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)
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obj_path = os.path.join(target_config["obj_dir"], target_config["obj_name"], "mesh.obj")
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assert os.path.exists(obj_path), f"Error: File not found at {obj_path}"
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# 加载OBJ文件作为目标物体
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target_visual = p.createVisualShape(
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shapeType=p.GEOM_MESH,
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fileName=obj_path,
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rgbaColor=target_config["rgba_color"],
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specularColor=[0.4, 0.4, 0.4],
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meshScale=[target_config["scale"]] * 3
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)
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# 使用简化的碰撞形状
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target_collision = p.createCollisionShape(
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shapeType=p.GEOM_MESH,
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fileName=obj_path,
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meshScale=[target_config["scale"]] * 3,
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flags=p.GEOM_FORCE_CONCAVE_TRIMESH # 尝试使用凹面网格
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)
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# 创建目标物体
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self.target_id = p.createMultiBody(
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baseMass=0, # 设置质量为0使其成为静态物体
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baseCollisionShapeIndex=target_collision,
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baseVisualShapeIndex=target_visual,
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basePosition=[
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turntable_config["center_position"][0],
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turntable_config["center_position"][1],
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turntable_config["height"] + turntable_config["center_position"][2]
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],
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baseOrientation=p.getQuaternionFromEuler([np.pi/2, 0, 0])
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)
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# 禁用目标物体的动力学
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p.changeDynamics(
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self.target_id,
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-1, # -1 表示基座
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mass=0,
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linearDamping=0,
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angularDamping=0,
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lateralFriction=0
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)
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# 创建固定约束,将目标物体固定在转盘上
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cid = p.createConstraint(
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parentBodyUniqueId=self.turntable_id,
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parentLinkIndex=-1, # -1 表示基座
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childBodyUniqueId=self.target_id,
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childLinkIndex=-1, # -1 表示基座
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jointType=p.JOINT_FIXED,
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jointAxis=[0, 0, 0],
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parentFramePosition=[0, 0, 0], # 相对于转盘中心的偏移
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childFramePosition=[0, 0, 0] # 相对于物体中心的偏移
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)
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# 设置约束参数
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p.changeConstraint(cid, maxForce=100) # 设置最大力,确保约束稳定
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def move_robot_to_pose(self, target_matrix):
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# 从4x4齐次矩阵中提取位置(前3个元素)
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position = target_matrix[:3, 3]
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# 从3x3旋转矩阵中提取方向四元数
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R = target_matrix[:3, :3]
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# 计算四元数的w分量
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w = np.sqrt(max(0, 1 + R[0,0] + R[1,1] + R[2,2])) / 2
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# 避免除零错误,同时处理不同情况
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if abs(w) < 1e-8:
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# 当w接近0时的特殊情况
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x = np.sqrt(max(0, 1 + R[0,0] - R[1,1] - R[2,2])) / 2
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y = np.sqrt(max(0, 1 - R[0,0] + R[1,1] - R[2,2])) / 2
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z = np.sqrt(max(0, 1 - R[0,0] - R[1,1] + R[2,2])) / 2
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# 确定符号
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if R[2,1] - R[1,2] < 0: x = -x
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if R[0,2] - R[2,0] < 0: y = -y
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if R[1,0] - R[0,1] < 0: z = -z
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else:
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# 正常情况
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x = (R[2,1] - R[1,2]) / (4 * w)
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y = (R[0,2] - R[2,0]) / (4 * w)
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z = (R[1,0] - R[0,1]) / (4 * w)
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orientation = (x, y, z, w)
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# 设置IK求解参数
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num_joints = p.getNumJoints(self.robot_id)
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lower_limits = []
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upper_limits = []
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joint_ranges = []
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rest_poses = []
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# 获取关节限制和默认姿态
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for i in range(num_joints):
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joint_info = p.getJointInfo(self.robot_id, i)
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lower_limits.append(joint_info[8])
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upper_limits.append(joint_info[9])
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joint_ranges.append(joint_info[9] - joint_info[8])
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rest_poses.append(0) # 可以设置一个较好的默认姿态
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# 使用增强版IK求解器,考虑碰撞避障
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joint_poses = p.calculateInverseKinematics(
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self.robot_id,
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7, # end effector link index
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position,
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orientation,
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lowerLimits=lower_limits,
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upperLimits=upper_limits,
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jointRanges=joint_ranges,
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restPoses=rest_poses,
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maxNumIterations=100,
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residualThreshold=1e-4
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)
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# 分步移动到目标位置,同时检查碰撞
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current_poses = [p.getJointState(self.robot_id, i)[0] for i in range(7)]
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steps = 50 # 分50步移动
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for step in range(steps):
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# 线性插值计算中间位置
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intermediate_poses = []
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for current, target in zip(current_poses, joint_poses):
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t = (step + 1) / steps
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intermediate = current + (target - current) * t
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intermediate_poses.append(intermediate)
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# 设置关节位置
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for i in range(7):
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p.setJointMotorControl2(
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self.robot_id,
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i,
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p.POSITION_CONTROL,
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intermediate_poses[i]
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)
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# 执行一步模拟
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p.stepSimulation()
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# 检查碰撞
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if p.getContactPoints(self.robot_id, self.turntable_id):
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print("检测到潜在碰撞,停止移动")
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return False
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return True
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def rotate_turntable(self, angle_degrees):
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# 旋转转盘
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current_pos, current_orn = p.getBasePositionAndOrientation(self.turntable_id)
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current_orn = p.getEulerFromQuaternion(current_orn)
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new_orn = list(current_orn)
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new_orn[2] += np.radians(angle_degrees)
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new_orn_quat = p.getQuaternionFromEuler(new_orn)
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p.resetBasePositionAndOrientation(
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self.turntable_id,
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current_pos,
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new_orn_quat
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)
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# 同时旋转目标物体
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target_pos, target_orn = p.getBasePositionAndOrientation(self.target_id)
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target_orn = p.getEulerFromQuaternion(target_orn)
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# 更新目标物体的方向
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target_orn = list(target_orn)
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target_orn[2] += np.radians(angle_degrees)
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target_orn_quat = p.getQuaternionFromEuler(target_orn)
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# 计算物体新的位置(绕转盘中心旋转)
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turntable_center = current_pos
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relative_pos = np.array(target_pos) - np.array(turntable_center)
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# 创建旋转矩阵
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theta = np.radians(angle_degrees)
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rotation_matrix = np.array([
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[np.cos(theta), -np.sin(theta), 0],
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[np.sin(theta), np.cos(theta), 0],
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[0, 0, 1]
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])
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# 计算新的相对位置
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new_relative_pos = rotation_matrix.dot(relative_pos)
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new_pos = np.array(turntable_center) + new_relative_pos
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# 更新目标物体的位置和方向
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p.resetBasePositionAndOrientation(
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self.target_id,
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new_pos,
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target_orn_quat
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)
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def get_camera_pose(self):
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end_effector_link = 7 # Franka末端执行器的链接索引
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state = p.getLinkState(self.robot_id, end_effector_link)
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ee_pos = state[0] # 世界坐标系中的位置
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camera_orn = state[1] # 世界坐标系中的朝向(四元数)
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# 计算相机的视角矩阵
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rot_matrix = p.getMatrixFromQuaternion(camera_orn)
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rot_matrix = np.array(rot_matrix).reshape(3, 3)
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# 相机的前向向量(与末端执行器的x轴对齐)
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camera_forward = rot_matrix.dot(np.array([0, 0, 1])) # x轴方向
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# 将相机位置向前偏移0.1米
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offset = 0.12
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camera_pos = np.array(ee_pos) + camera_forward * offset
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camera_target = camera_pos + camera_forward
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# 相机的上向量(与末端执行器的z轴对齐)
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camera_up = rot_matrix.dot(np.array([1, 0, 0])) # z轴方向
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return camera_pos, camera_target, camera_up
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def take_picture(self):
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camera_pos, camera_target, camera_up = self.get_camera_pose()
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view_matrix = p.computeViewMatrix(
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cameraEyePosition=camera_pos,
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cameraTargetPosition=camera_target,
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cameraUpVector=camera_up
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)
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projection_matrix = p.computeProjectionMatrixFOV(
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fov=self.camera_params['fov'],
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aspect=self.camera_params['width'] / self.camera_params['height'],
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nearVal=self.camera_params['near'],
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farVal=self.camera_params['far']
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)
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_,_,rgb_img,depth_img,segm_img = p.getCameraImage(
|
||||
width=self.camera_params['width'],
|
||||
height=self.camera_params['height'],
|
||||
viewMatrix=view_matrix,
|
||||
projectionMatrix=projection_matrix,
|
||||
renderer=p.ER_BULLET_HARDWARE_OPENGL
|
||||
)
|
||||
|
||||
depth_img = self.camera_params['far'] * self.camera_params['near'] / (
|
||||
self.camera_params['far'] - (self.camera_params['far'] - self.camera_params['near']) * depth_img)
|
||||
|
||||
depth_img = np.array(depth_img)
|
||||
segm_img = np.array(segm_img)
|
||||
|
||||
return depth_img, segm_img
|
||||
|
||||
def reset(self):
|
||||
target_pos = [0.5, 0, 1]
|
||||
target_orn = p.getQuaternionFromEuler([np.pi, 0, 0])
|
||||
target_matrix = np.eye(4)
|
||||
target_matrix[:3, 3] = target_pos
|
||||
target_matrix[:3, :3] = np.asarray(p.getMatrixFromQuaternion(target_orn)).reshape(3,3)
|
||||
self.move_robot_to_pose(target_matrix)
|
||||
|
||||
def init(self):
|
||||
self.move_to(Simulator.INIT_GRIPPER_POSE)
|
||||
|
||||
def move_to(self, pose: np.ndarray):
|
||||
#delta_degree, min_new_cam_to_world = ControlUtil.solve_display_table_rot_and_cam_to_world(pose)
|
||||
#print(delta_degree)
|
||||
min_new_cam_to_pybullet_world = Simulator.TURNTABLE_WORLD_TO_PYBULLET_WORLD@pose
|
||||
self.move_to_cam_pose(min_new_cam_to_pybullet_world)
|
||||
#self.rotate_turntable(delta_degree)
|
||||
|
||||
|
||||
|
||||
def __del__(self):
|
||||
p.disconnect()
|
||||
|
||||
def create_experiment(self, backup_name=None):
|
||||
return super().create_experiment(backup_name)
|
||||
|
||||
def load_experiment(self, backup_name=None):
|
||||
super().load_experiment(backup_name)
|
||||
super().load_experiment(backup_name)
|
||||
|
||||
def move_to_cam_pose(self, camera_pose: np.ndarray):
|
||||
# 从相机位姿矩阵中提取位置和旋转矩阵
|
||||
camera_pos = camera_pose[:3, 3]
|
||||
R_camera = camera_pose[:3, :3]
|
||||
|
||||
# 相机的朝向向量(z轴)
|
||||
forward = R_camera[:, 2]
|
||||
|
||||
# 由于相机与末端执行器之间有固定偏移,需要计算末端执行器位置
|
||||
# 相机在末端执行器前方0.12米
|
||||
gripper_pos = camera_pos - forward * 0.12
|
||||
|
||||
# 末端执行器的旋转矩阵需要考虑与相机坐标系的固定变换
|
||||
# 假设相机的forward对应gripper的z轴,相机的x轴对应gripper的x轴
|
||||
R_gripper = R_camera
|
||||
|
||||
# 构建4x4齐次变换矩阵
|
||||
gripper_pose = np.eye(4)
|
||||
gripper_pose[:3, :3] = R_gripper
|
||||
gripper_pose[:3, 3] = gripper_pos
|
||||
print(gripper_pose)
|
||||
# 移动机器人到计算出的位姿
|
||||
return self.move_robot_to_pose(gripper_pose)
|
59
utils/control.py
Normal file
59
utils/control.py
Normal file
@ -0,0 +1,59 @@
|
||||
import numpy as np
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
import time
|
||||
|
||||
class ControlUtil:
|
||||
|
||||
curr_rotation = 0
|
||||
|
||||
@staticmethod
|
||||
def check_limit(new_cam_to_world):
|
||||
if new_cam_to_world[0,3] < 0 or new_cam_to_world[1,3] > 0:
|
||||
# if new_cam_to_world[0,3] > 0:
|
||||
return False
|
||||
x = abs(new_cam_to_world[0,3])
|
||||
y = abs(new_cam_to_world[1,3])
|
||||
tan_y_x = y/x
|
||||
min_angle = 0 / 180 * np.pi
|
||||
max_angle = 90 / 180 * np.pi
|
||||
if tan_y_x < np.tan(min_angle) or tan_y_x > np.tan(max_angle):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def solve_display_table_rot_and_cam_to_world(cam_to_world: np.ndarray) -> tuple:
|
||||
if ControlUtil.check_limit(cam_to_world):
|
||||
return 0, cam_to_world
|
||||
else:
|
||||
min_display_table_rot = 180
|
||||
min_new_cam_to_world = None
|
||||
for display_table_rot in np.linspace(0.1,360, 1800):
|
||||
new_world_to_world = ControlUtil.get_z_axis_rot_mat(display_table_rot)
|
||||
new_cam_to_new_world = cam_to_world
|
||||
new_cam_to_world = new_world_to_world @ new_cam_to_new_world
|
||||
|
||||
if ControlUtil.check_limit(new_cam_to_world):
|
||||
if display_table_rot < min_display_table_rot:
|
||||
min_display_table_rot, min_new_cam_to_world = display_table_rot, new_cam_to_world
|
||||
if abs(display_table_rot - 360) < min_display_table_rot:
|
||||
min_display_table_rot, min_new_cam_to_world = display_table_rot - 360, new_cam_to_world
|
||||
|
||||
if min_new_cam_to_world is None:
|
||||
raise ValueError("No valid display table rotation found")
|
||||
|
||||
delta_degree = min_display_table_rot - ControlUtil.curr_rotation
|
||||
ControlUtil.curr_rotation = min_display_table_rot
|
||||
return delta_degree, min_new_cam_to_world
|
||||
|
||||
@staticmethod
|
||||
def get_z_axis_rot_mat(degree):
|
||||
radian = np.radians(degree)
|
||||
return np.array([
|
||||
[np.cos(radian), -np.sin(radian), 0, 0],
|
||||
[np.sin(radian), np.cos(radian), 0, 0],
|
||||
[0, 0, 1, 0],
|
||||
[0, 0, 0, 1]
|
||||
])
|
||||
|
||||
|
@ -70,7 +70,7 @@ class RenderUtil:
|
||||
|
||||
@staticmethod
|
||||
def render_pts(cam_pose, scene_path, script_path, scan_points, voxel_threshold=0.005, filter_degree=75, nO_to_nL_pose=None, require_full_scene=False):
|
||||
|
||||
import ipdb; ipdb.set_trace()
|
||||
nO_to_world_pose = DataLoadUtil.get_real_cam_O_from_cam_L(cam_pose, nO_to_nL_pose, scene_path=scene_path)
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user