nbv_rec_blender_render/blender_util.py
2024-10-15 19:22:33 +08:00

341 lines
14 KiB
Python

import os
import json
import bpy
import time
import gc
import numpy as np
import mathutils
class BlenderUtils:
TABLE_NAME: str = "table"
CAMERA_NAME: str = "Camera"
CAMERA_RIGHT_NAME: str = "CameraRight"
CAMERA_OBJECT_NAME: str = "CameraObject"
DISPLAY_TABLE_NAME: str = "display_table"
MESH_FILE_NAME: str = "mesh.obj"
@staticmethod
def get_obj_path(obj_dir, name):
return os.path.join(obj_dir, name, BlenderUtils.MESH_FILE_NAME)
@staticmethod
def load_obj(name, mesh_path, scale=1):
print(mesh_path)
bpy.ops.wm.obj_import(filepath=mesh_path)
loaded_object = bpy.context.selected_objects[-1]
loaded_object.name = name
loaded_object.data.name = name
loaded_object.scale = (scale, scale, scale)
bpy.ops.rigidbody.object_add()
return loaded_object
@staticmethod
def get_obj(name):
return bpy.data.objects.get(name)
@staticmethod
def get_obj_pose(name):
obj = BlenderUtils.get_obj(name)
return np.asarray(obj.matrix_world)
@staticmethod
def add_plane(name, location, orientation, size=10):
bpy.ops.mesh.primitive_plane_add(size=size,location=location)
plane = bpy.context.selected_objects[-1]
plane.name = name
plane.rotation_euler = orientation
bpy.ops.rigidbody.object_add()
bpy.context.object.rigid_body.type = 'PASSIVE'
@staticmethod
def add_table(table_model_path):
table = BlenderUtils.load_obj(BlenderUtils.TABLE_NAME, table_model_path, scale=0.01)
bpy.ops.rigidbody.object_add()
bpy.context.object.rigid_body.type = 'PASSIVE'
mat = bpy.data.materials.new(name="TableYellowMaterial")
mat.diffuse_color = (1.0, 1.0, 0.0, 1.0)
if len(table.data.materials) > 0:
table.data.materials[0] = mat
else:
table.data.materials.append(mat)
@staticmethod
def setup_scene(init_light_and_camera_config, table_model_path, binocular_vision):
bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
bpy.context.scene.display.shading.show_xray = False
bpy.context.scene.display.shading.use_dof = False
bpy.context.scene.display.render_aa = 'OFF'
bpy.context.scene.view_settings.view_transform = 'Standard'
bpy.context.scene.eevee.use_ssr = False # 关闭屏幕空间反射
bpy.context.scene.eevee.use_bloom = False # 关闭辉光
bpy.context.scene.eevee.use_gtao = False # 关闭环境光遮蔽
bpy.context.scene.eevee.use_soft_shadows = False # 关闭软阴影
bpy.context.scene.eevee.use_shadows = False # 关闭所有阴影
bpy.context.scene.world.use_nodes = False # 如果你不需要环境光,关闭环境节点
#bpy.context.scene.eevee.use_sss = False # 关闭次表面散射
# 2. 设置最低的采样数
bpy.context.scene.eevee.taa_render_samples = 1
bpy.context.scene.eevee.taa_samples = 1
BlenderUtils.init_light_and_camera(init_light_and_camera_config, binocular_vision)
BlenderUtils.add_plane("plane_floor", location=(0,0,0), orientation=(0,0,0))
BlenderUtils.add_plane("plane_ceil", location=(0,0,10), orientation=(0,0,0))
BlenderUtils.add_plane("plane_wall_1", location=(5,0,5), orientation=(0,np.pi/2,0))
BlenderUtils.add_plane("plane_wall_2", location=(-5,0,5), orientation=(0,np.pi/2,0))
BlenderUtils.add_plane("plane_wall_3", location=(0,5,5), orientation=(np.pi/2,0,0))
BlenderUtils.add_plane("plane_wall_4", location=(0,-5,5), orientation=(np.pi/2,0,0))
BlenderUtils.add_table(table_model_path)
@staticmethod
def set_light_params(light, config):
light.location = config["location"]
light.rotation_euler = config["orientation"]
if light.type == 'SUN':
light.data.energy = config["power"]
elif light.type == 'POINT':
light.data.energy = config["power"]
@staticmethod
def set_camera_params(camera, config, binocular_vision):
camera_object = bpy.data.objects.new(BlenderUtils.CAMERA_OBJECT_NAME, None)
bpy.context.collection.objects.link(camera_object)
cameras = [bpy.data.objects.get("Camera")]
camera.location = [0,0,0]
camera.rotation_euler = [0,0,0]
camera.parent = camera_object
if binocular_vision:
left_camera = cameras[0]
right_camera = left_camera.copy()
right_camera.name = BlenderUtils.CAMERA_RIGHT_NAME
right_camera.data = left_camera.data.copy()
right_camera.data.name = BlenderUtils.CAMERA_RIGHT_NAME
bpy.context.collection.objects.link(right_camera)
right_camera.parent = camera_object
right_camera.location = [config["eye_distance"]/2, 0, 0]
left_camera.location = [-config["eye_distance"]/2, 0, 0]
binocular_angle = config["eye_angle"]
half_angle = np.radians(binocular_angle / 2)
left_camera.rotation_euler[1] = -half_angle
right_camera.rotation_euler[1] = half_angle
cameras.append(right_camera)
for camera in cameras:
camera.data.clip_start = config["near_plane"]
camera.data.clip_end = config["far_plane"]
bpy.context.scene.render.resolution_x = config["resolution"][0]
bpy.context.scene.render.resolution_y = config["resolution"][1]
sensor_height = 24.0
focal_length = sensor_height / (2 * np.tan(np.radians(config["fov_vertical"]) / 2))
camera.data.lens = focal_length
camera.data.sensor_width = sensor_height * config["resolution"][0] / config["resolution"][1]
camera.data.sensor_height = sensor_height
@staticmethod
def init_light_and_camera(init_light_and_camera_config, binocular_vision):
camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_NAME)
BlenderUtils.set_camera_params(camera, init_light_and_camera_config[BlenderUtils.CAMERA_NAME], binocular_vision)
@staticmethod
def get_obj_diag(name):
obj = BlenderUtils.get_obj(name)
return np.linalg.norm(obj.dimensions)
@staticmethod
def matrix_to_blender_pose(matrix):
location = matrix[:3, 3]
rotation_matrix = matrix[:3, :3]
rotation_matrix_blender = mathutils.Matrix(rotation_matrix.tolist())
rotation_euler = rotation_matrix_blender.to_euler()
return location, rotation_euler
@staticmethod
def set_camera_at(pose):
camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_OBJECT_NAME)
location, rotation_euler = BlenderUtils.matrix_to_blender_pose(pose)
camera.location = location
camera.rotation_euler = rotation_euler
@staticmethod
def get_object_bottom_z(obj):
vertices = [v.co for v in obj.data.vertices]
vertices_world = [obj.matrix_world @ v for v in vertices]
min_z = min([v.z for v in vertices_world])
return min_z
@staticmethod
def render_and_save(output_dir, file_name, binocular_vision=False, target_object=None):
target_cameras = [BlenderUtils.CAMERA_NAME]
if binocular_vision:
target_cameras.append(BlenderUtils.CAMERA_RIGHT_NAME)
for cam_name in target_cameras:
bpy.context.scene.camera = BlenderUtils.get_obj(cam_name)
bpy.context.scene.view_layers["ViewLayer"].use_pass_z = True
bpy.context.scene.view_layers["ViewLayer"].use_pass_normal = True
cam_suffix = "L" if cam_name == BlenderUtils.CAMERA_NAME else "R"
scene = bpy.context.scene
scene.render.filepath = ""
mask_dir = os.path.join(output_dir, "mask")
if not os.path.exists(mask_dir):
os.makedirs(mask_dir)
scene.render.filepath = os.path.join(output_dir, mask_dir, f"{file_name}_{cam_suffix}.png")
scene.render.image_settings.color_depth = '8'
scene.render.resolution_percentage = 100
scene.render.use_overwrite = False
scene.render.use_file_extension = False
scene.render.use_placeholder = False
scene.use_nodes = True
tree = scene.node_tree
for node in tree.nodes:
tree.nodes.remove(node)
rl = tree.nodes.new('CompositorNodeRLayers')
map_range = tree.nodes.new('CompositorNodeMapRange')
map_range.inputs['From Min'].default_value = 0.01
map_range.inputs['From Max'].default_value = 5
map_range.inputs['To Min'].default_value = 0
map_range.inputs['To Max'].default_value = 1
tree.links.new(rl.outputs['Depth'], map_range.inputs[0])
output_depth = tree.nodes.new('CompositorNodeOutputFile')
depth_dir = os.path.join(output_dir, "depth")
if not os.path.exists(depth_dir):
os.makedirs(depth_dir)
output_depth.base_path = depth_dir
output_depth.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
output_depth.format.file_format = 'PNG'
output_depth.format.color_mode = 'BW'
output_depth.format.color_depth = '16'
tree.links.new(map_range.outputs[0], output_depth.inputs[0])
output_normal = tree.nodes.new('CompositorNodeOutputFile')
normal_dir = os.path.join(output_dir, "normal")
if not os.path.exists(normal_dir):
os.makedirs(normal_dir)
output_normal.base_path = normal_dir
output_normal.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
output_normal.format.file_format = 'PNG'
output_normal.format.color_mode = 'RGB'
output_normal.format.color_depth = '8'
tree.links.new(rl.outputs['Normal'], output_normal.inputs[0])
bpy.ops.render.render(write_still=True)
msg = "success"
return msg
@staticmethod
def save_cam_params(scene_dir, idx, binocular_vision=False):
camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_NAME)
extrinsic = np.array(camera.matrix_world)
cam_data = camera.data
focal_length = cam_data.lens
sensor_width = cam_data.sensor_width
sensor_height = cam_data.sensor_height
resolution_x = bpy.context.scene.render.resolution_x
resolution_y = bpy.context.scene.render.resolution_y
intrinsic = np.zeros((3, 3))
intrinsic[0, 0] = focal_length * resolution_x / sensor_width # fx
intrinsic[1, 1] = focal_length * resolution_y / sensor_height # fy
intrinsic[0, 2] = resolution_x / 2.0 # cx
intrinsic[1, 2] = resolution_y / 2.0 # cy
intrinsic[2, 2] = 1.0
cam_object = BlenderUtils.get_obj(BlenderUtils.CAMERA_OBJECT_NAME)
extrinsic_cam_object = np.array(cam_object.matrix_world)
data = {
"extrinsic": extrinsic.tolist(),
"extrinsic_cam_object": extrinsic_cam_object.tolist(),
"intrinsic": intrinsic.tolist(),
"far_plane": camera.data.clip_end,
"near_plane": camera.data.clip_start,
}
if binocular_vision:
right_camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_RIGHT_NAME)
extrinsic_right = np.array(right_camera.matrix_world)
print("result:",extrinsic_right)
data["extrinsic_R"] = extrinsic_right.tolist()
cam_params_dir = os.path.join(scene_dir, "camera_params")
if not os.path.exists(cam_params_dir):
os.makedirs(cam_params_dir)
cam_params_path = os.path.join(cam_params_dir, f"{idx}.json")
with open(cam_params_path, "w") as f:
json.dump(data, f, indent=4)
@staticmethod
def reset_objects_and_platform():
all_objects = bpy.data.objects
keep_objects = {"plane_floor", "plane_ceil", "plane_wall_1", "plane_wall_2", "plane_wall_3", "plane_wall_4"}
keep_objects.add(BlenderUtils.CAMERA_OBJECT_NAME)
keep_objects.add(BlenderUtils.CAMERA_NAME)
keep_objects.add(BlenderUtils.CAMERA_RIGHT_NAME)
keep_objects.add(BlenderUtils.TABLE_NAME)
for obj in all_objects:
if obj.name not in keep_objects:
bpy.data.objects.remove(obj, do_unlink=True)
for block in bpy.data.meshes:
if block.users == 0:
bpy.data.meshes.remove(block)
for block in bpy.data.materials:
if block.users == 0:
bpy.data.materials.remove(block)
for block in bpy.data.images:
if block.users == 0:
bpy.data.images.remove(block)
gc.collect()
bpy.context.scene.frame_set(0)
@staticmethod
def save_scene_info(scene_root_dir, display_table_config, target_name):
all_objects = bpy.data.objects
no_save_objects = {"plane_floor", "plane_ceil", "plane_wall_1", "plane_wall_2", "plane_wall_3", "plane_wall_4"}
no_save_objects.add(BlenderUtils.CAMERA_OBJECT_NAME)
no_save_objects.add(BlenderUtils.CAMERA_NAME)
no_save_objects.add(BlenderUtils.CAMERA_RIGHT_NAME)
no_save_objects.add(BlenderUtils.TABLE_NAME)
scene_info = {}
for obj in all_objects:
if obj.name not in no_save_objects and obj.name != BlenderUtils.DISPLAY_TABLE_NAME:
obj_info = {
"location": list(obj.location),
"rotation_euler": list(obj.rotation_euler),
"scale": list(obj.scale)
}
scene_info[obj.name] = obj_info
scene_info[BlenderUtils.DISPLAY_TABLE_NAME] = display_table_config
scene_info["target_name"] = target_name
scene_info_path = os.path.join(scene_root_dir, "scene_info.json")
with open(scene_info_path, "w") as outfile:
json.dump(scene_info, outfile)