import os import bpy import sys import json import mathutils import numpy as np sys.path.append(os.path.dirname(os.path.abspath(__file__))) from utils.blender_util import BlenderUtils class DataRenderer: def __init__(self): config = { "renderer": { "generate": { "object_dir": "/media/hofee/data/data/scaled_object_meshes", "table_model_path": "/media/hofee/data/data/others/table.obj", "plane_size": 10, "binocular_vision": True, "light_and_camera_config":{ "Camera": { "near_plane": 0.01, "far_plane": 5, "fov_vertical": 25, "resolution": [1280, 800], "eye_distance": 0.15, "eye_angle": 25 }, "Light": { "location": (0,0,3.5), "orientation": (0, 0, 0), "power": 150 } } } } } self.plane_size = config["renderer"]["generate"]["plane_size"] self.table_model_path = config["renderer"]["generate"]["table_model_path"] self.light_and_camera_config = config["renderer"]["generate"]["light_and_camera_config"] self.obj_dir = config["renderer"]["generate"]["object_dir"] self.binocular_vision = config["renderer"]["generate"]["binocular_vision"] self.obj_name_list = os.listdir(self.obj_dir) self.target_obj = None self.random_obj_list = [] BlenderUtils.setup_scene(self.light_and_camera_config, self.table_model_path, binocular_vision=self.binocular_vision) self.table = BlenderUtils.get_obj(BlenderUtils.TABLE_NAME) print(BlenderUtils.get_obj(BlenderUtils.CAMERA_OBJECT_NAME)) def reset(self): self.target_obj = None self.random_obj_list = [] BlenderUtils.reset_objects_and_platform() def do_render(self, cam_pose, restore_info, temp_dir): self.reset() self.restore_scene(restore_info=restore_info) object_name = self.target_obj.name temp_file_name = f"tmp" if "." in object_name: object_name = object_name.split(".")[0] BlenderUtils.set_camera_at(cam_pose) BlenderUtils.render_and_save(temp_dir, temp_file_name, binocular_vision=self.binocular_vision) def restore_scene(self, restore_info): for obj_name, obj_info in restore_info.items(): print("restoring", obj_name) if obj_name == BlenderUtils.DISPLAY_TABLE_NAME: self.restore_display_platform(obj_info) else: if obj_name == "target_name": continue if obj_name == restore_info["target_name"]: obj_mesh_path = BlenderUtils.get_obj_path(self.obj_dir, obj_name) obj = BlenderUtils.load_obj(obj_name, obj_mesh_path) obj.location = mathutils.Vector(obj_info["location"]) obj.rotation_euler = mathutils.Vector(obj_info["rotation_euler"]) obj.scale = mathutils.Vector(obj_info["scale"]) mat = bpy.data.materials.new(name="GreenMaterial") mat.diffuse_color = (0.0, 1.0, 0.0, 1.0) # Green with full alpha (1.0) if len(obj.data.materials) > 0: obj.data.materials[0] = mat else: obj.data.materials.append(mat) self.target_obj = obj def restore_display_platform(self, platform_info): bpy.ops.mesh.primitive_cylinder_add(radius=platform_info["radius"], depth=platform_info["height"]) platform = bpy.context.selected_objects[-1] platform.name = BlenderUtils.DISPLAY_TABLE_NAME platform.location = mathutils.Vector(platform_info["location"]) mat = bpy.data.materials.new(name="RedMaterial") mat.diffuse_color = (1.0, 0.0, 0.0, 1.0) # Red with full alpha (1.0) if len(platform.data.materials) > 0: platform.data.materials[0] = mat else: platform.data.materials.append(mat) bpy.ops.rigidbody.object_add() bpy.context.object.rigid_body.type = 'PASSIVE' bpy.ops.object.shade_auto_smooth() def main(temp_dir): params_data_path = os.path.join(temp_dir, "params.json") with open(params_data_path, 'r') as f: params_data = json.load(f) cam_pose = np.array(params_data["cam_pose"]) print(cam_pose) scene_info_path = os.path.join(params_data["scene_path"], "scene_info.json") with open(scene_info_path, 'r') as f: scene_info = json.load(f) data_renderer = DataRenderer() data_renderer.do_render(cam_pose, scene_info, temp_dir) depth_dir = os.path.join(temp_dir, "depth") for depth_file in os.listdir(depth_dir): if not depth_file.endswith(".png"): name, _ = os.path.splitext(depth_file) file_path = os.path.join(depth_dir, depth_file) new_file_path = os.path.join(depth_dir, f"{name}.png") os.rename(file_path,new_file_path) BlenderUtils.save_cam_params(temp_dir, "tmp", binocular_vision=data_renderer.binocular_vision) if __name__ == "__main__": if len(sys.argv) < 2: print("Usage: blender -b -P data_renderer.py -- ") else: temp_dir = sys.argv[-1] main(temp_dir)