import os import bpy import numpy as np from utils.blender_util import BlenderUtils from utils.cad_view_sample_util import CADViewSampleUtil from utils.material_util import MaterialUtil class DataGenerator: def __init__(self, config): self.plane_size = config["runner"]["generate"]["plane_size"] self.output_dir = config["runner"]["generate"]["output_dir"] self.random_config = config["runner"]["generate"]["random_config"] self.light_and_camera_config = config["runner"]["generate"]["light_and_camera_config"] self.max_views = config["runner"]["generate"]["max_views"] self.min_views = config["runner"]["generate"]["min_views"] self.min_diag = config["runner"]["generate"]["min_diag"] self.max_diag = config["runner"]["generate"]["max_diag"] self.binocular_vision = config["runner"]["generate"]["binocular_vision"] self.target_obj = None self.stopped = False self.random_obj_list = [] self.display_table_config = {} BlenderUtils.setup_scene(self.light_and_camera_config, None, self.binocular_vision) self.table = BlenderUtils.get_obj(BlenderUtils.TABLE_NAME) def put_display_object(self, name): obj_mesh_path = BlenderUtils.get_obj_path(self.obj_dir, name) obj = BlenderUtils.load_obj(name, obj_mesh_path) bpy.ops.rigidbody.object_add() bpy.context.object.rigid_body.type = 'ACTIVE' MaterialUtil.change_object_material(obj, MaterialUtil.create_mask_material(color=(0, 1.0, 0))) self.target_obj = obj def reset(self): self.target_obj = None self.random_obj_list = [] BlenderUtils.reset_objects_and_platform() def start_render(self, diag=0): object_name = self.target_obj.name if "." in object_name: object_name = object_name.split(".")[0] scene_dir = os.path.join(self.output_dir, object_name) if not os.path.exists(scene_dir): os.makedirs(scene_dir) view_num = int(self.min_views + (diag - self.min_diag)/(self.max_diag - self.min_diag) * (self.max_views - self.min_views)) view_data = CADViewSampleUtil.sample_view_data_world_space(self.target_obj, distance_range=(0.25,0.5), voxel_size=0.005, max_views=view_num, min_cam_table_included_degree = self.min_cam_table_included_degree, random_view_ratio = self.random_view_ratio ) object_points = np.array(view_data["voxel_down_sampled_points"]) normals = np.array(view_data["normals"]) points_normals = np.concatenate((object_points, normals), axis=1) np.savetxt(os.path.join(scene_dir, "points_and_normals.txt"), points_normals) for i, cam_pose in enumerate(view_data["cam_poses"]): BlenderUtils.set_camera_at(cam_pose) BlenderUtils.render_mask(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj) BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision) BlenderUtils.save_scene_info(scene_dir, self.display_table_config, object_name) MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material()) for i, cam_pose in enumerate(view_data["cam_poses"]): BlenderUtils.set_camera_at(cam_pose) BlenderUtils.render_normal_and_depth(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj) BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision) depth_dir = os.path.join(scene_dir, "depth") for depth_file in os.listdir(depth_dir): if not depth_file.endswith(".png"): name, _ = os.path.splitext(depth_file) file_path = os.path.join(depth_dir, depth_file) new_file_path = os.path.join(depth_dir, f"{name}.png") os.rename(file_path,new_file_path) BlenderUtils.save_blend(scene_dir) exit(0) return True def gen_scene_data(self, object_name): bpy.context.scene.frame_set(0) self.put_display_object(object_name) diag = BlenderUtils.get_obj_diag(self.target_obj.name) self.start_render(diag)